Each dead enemy contributes a specific value to the killing Daughter's gauge when a Daughter's gauge is full, she automatically exits the level. Penance (new type): Fill gauges by killing enemies with different Daughters. Finish the first mission can be activated at no cost during your current playthrough.The mission fails if all daughters die or time expires. The mission ends when you successfully destroy the resilient but inactive Lost Soul before it unleashes its devastating attack. Fleeing a synapse allows the player to cut their losses, safeguarding any Daughters that are still alive with whatever HP they currently have. These have varying levels of difficulty, and present specific objectives that must be achieved using a maximum of 2 to 5 Daughters (depending on the mission). Ritual: Eliminate the Lost Soul before time runs out. Daily missions in Othercide are called Synapses.If the bright soul leaved the combat, the result is considered a victory even if all Daughters die. The death of the Bright Soul constitutes the fail condition, although the Daughters may still reach the extraction zone and leave the mission if this occurs. Escort a frail Bright Soul to the designated extraction point while fending off attackers. The fail condition is the death of all Daughters. Survive several waves of enemies and reach a randomly activated extraction point after a determined period of time. Survival: Leave after a predetermined amount of time.The mission ends when the last enemy is destroyed, and the fail condition is to have all Daughters die. This allows the player to re-do missions that may not be going so well, although this is nor recommended. The next time the game is booted up, the synapse will restart with no other penalties. Each dead enemy contributes a specific value to the killing Daughters gauge when. The game is saved at the beginning and ending of a synapse, thus, quitting the game during a synapse means losing all progress made in it. Penance (new type): Fill gauges by killing enemies with different Daughters. This, however, is not valid in Rescue, Ritual or Survival missions, where fleeing the synapse means abandoning any daughters still inside, thus forfeiting them.Ĭompleting Synapses is the main method of obtaining Vitae and Experience, as well as accumulating Shards for the next recollection. Daily missions in Othercide are called Synapses.
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